Difference between revisions of "Main PageX"

From No Subject - Encyclopedia of Psychoanalysis
Jump to: navigation, search
 
 
Line 4: Line 4:
 
==Cross-Purpose and General Development==
 
==Cross-Purpose and General Development==
 
* [http://collective.valve-erc.com/ VERC] - Valve Editing Resource Collective. This site's predecessor, which offers primarily HL1 resources (Official)
 
* [http://collective.valve-erc.com/ VERC] - Valve Editing Resource Collective. This site's predecessor, which offers primarily HL1 resources (Official)
* [http://www.acidvat.com/?view=remotetutorials&game=2 Acid Vat's HL2 Tutorial Database] - A list of almost every Half-Life 2 modding tutorial out there.
+
 
* [http://www.c-sec.net/ C-SEC] - Japanese Source modding and mapping development site, including with translated many SDK documents to Japanese.
 
* [http://game-advance.net/ Game-Advance.net] - Very small new modding community. Focus is on source engine, but forums exist for non-source modding as well. Hosts modding projects.
 
* [http://www.gamedesign.net Gamedesign.net] - Some helpful modding and mapping tutorials.
 
* [http://www.gamesmodding.com/?view=remotetutorials&game=2 GamesModding.com Tutorial Database] - A list of almost every Half-Life 2 modding tutorial out there.
 
* [http://www.handyvandal.com/ Handy Vandal's Almanac] - One of the original top editing resource sites for Half Life, contains some HL2 info.  Linked to in [[Worldcraft]]'s help menu.
 
* [http://hl.tozcentral.net/ hl.tozcentral.net] - Half Life and Half-Life 2 resource, Post your own bots, maps, media, mods and tutorials
 
* [http://hl2world.com/wiki HL2World.com] - Half Life 2 Knowledge Base
 
* [http://www.interlopers.net/ Interlopers.net] - News and general resources
 
* [http://www.mapcore.net Mapcore] - A great place to get mapping, modelling and texture help from industry pros.
 
* [http://www.modhelp.net Modhelp.net] - A developing modding community.
 
* [http://www.moddb.com Mod Database] - Free listings of mods for almost every moddable game. A great database full of tons of information on mods that are out there.
 
* [http://www.mod-hq.com Mod HQ] - Comprehensive news resource for Half-Life 2 modifications and Steam related content in general. Valve visits it. Will you?
 
* [http://nemesis.thewavelength.net/index.php Nem's Tools] - Several useful Source tools including [[GCFScape]]
 
* [http://www.pixelgames.com PixelGames] - File reviews and downloads, real friendly editing site based on community!
 
<!-- Under construction... [http://www.hl2modcentral.com/ HL2 Mod Central] - General tutorials -->
 
* [http://www.snarkpit.net The Snarkpit] - Mapping and modelling community site
 
* [http://www.sourceblog.org Sourceblog] - General tutorials (Many on Texturing/[[Skinning]])
 
* [http://www.sourcewiki.org/wiki/index.php/Main_Page SourceWiki] - Unofficial and older Source Wiki
 
* [http://twhl.co.za/ TWHL] - Mapping community and tutorial site, mostly HL1.
 
* [http://www.thewavelength.net Wavelength] - One of the original sources of HL1 editing material, now steadily servicing HL2
 
* [http://wunderboy.org Wunderboy.org] - Several useful Source tools including [[VTFTool]]
 
  
 
==Mapping==
 
==Mapping==
 
* [http://ammahls.com/index.php?page=downloadcat&cat=tools Custom Source Tools] - Source Mapping Compile Tools - Faster, and more helpful with errors over the V Tools (Includes 64bit, and Linux versions)
 
* [http://ammahls.com/index.php?page=downloadcat&cat=tools Custom Source Tools] - Source Mapping Compile Tools - Faster, and more helpful with errors over the V Tools (Includes 64bit, and Linux versions)
* [http://www.violator.eclipse.co.uk/disped/ DispEd] - Precise displacement editor used to make geometric shapes in the style of "Quake 3 patches."
+
 
* [http://www.editlife.net/ Edit Life] - Mapping articles, entity list, error documentation and forums
 
* [http://www.halfwit-2.com/ Half-wit 2] - Another collection of Mapping tutorials
 
* [http://www.hl2mapping.com Hl2Mapping.com] - A Friendly helpful, mapping community.
 
*[http://www.iwannamap.com I Wanna Map] - You wanna map, We wanna help. For Tutorials and help
 
* [http://madedog.pri.ee/index.php?option=com_content&task=category&sectionid=3&id=72&Itemid=44 Madedog's E-Portal] - A small amount of great step-by-step tutorials.
 
* [http://www.niridastudios.com NiRiDa Studios] - Comunidad Española de Edición en Source - Spanish Community for the Source Engine edition tutorials.
 
* [http://www.robotchaos.com/ RobotChaos Map Making Tutorial - Along with a few other things (Sprays, etc.)] - Has a small ever building step by step tutorial on making maps taken from a beginner's perspective.
 
* [http://shammers.forumsplace.com/ Shammers Forums] - A small community, with a couple of useful tutorials.
 
* [http://www.sourceprefabs.com SourcePrefabs.com] - Great source for download-able prefabs to use in Hammer with a growing community.
 
* [http://www.student.kun.nl/rvanhoorn/Optimization.htm zombie's Optimizing-page] information on optimizing your map
 
* [http://www.nysteo.com/contentindex.php?optimize zombie's *Edited* Optimization Page] An in-depth guide to optimizing your maps.
 
*[http://www.spillmodding.no/ Spillmodding.no] A norwegian mapping community with more than 130 tutorials for more than 13 engines!
 
*[http://www.taz00.com/ TAz00.com] 22+ Tutorials on Mapping, Beginner to Advanced, 10+ Maps with source files included!
 
*[http://www.mapping-area.com/ Mapping-area] - Tutorials on Mapping, Beginner to Advanced, all in french!
 
  
 
==Modeling==
 
==Modeling==
 
* [http://cannonfodder.chaosincarnate.net/cftools.htm Cannonfodder's Tools] - [[3dsmax tools|3DSMax Importers and Exporters]], [http://developer.valvesoftware.com/wiki/dispgen Dispgen - Displacement Terrains from heightmaps], [[studiocompiler|StudioCompiler - Model/Texture Compiler/Decompiler]], [http://developer.valvesoftware.com/wiki/winBSPzip winBSPzip - BSP Packer]
 
* [http://cannonfodder.chaosincarnate.net/cftools.htm Cannonfodder's Tools] - [[3dsmax tools|3DSMax Importers and Exporters]], [http://developer.valvesoftware.com/wiki/dispgen Dispgen - Displacement Terrains from heightmaps], [[studiocompiler|StudioCompiler - Model/Texture Compiler/Decompiler]], [http://developer.valvesoftware.com/wiki/winBSPzip winBSPzip - BSP Packer]
* [http://www.cgtalk.com CG Talk] The largest and most useful model discussion/news site on the internet.
 
* [http://ii.hl2files.com/sdk/introduction.php Insects Infestation - II SDK modeling] Export models to Source engine tutorials for 3DSMax, Maya, MS3D, XSI, FRAG. 
 
* [http://forum.resistanceandliberation.com/showthread.php?t=806 RnL Forums' Lightwave Plugins] - Lightwave mesh export plugins.  Not currently available, but may be in the future.
 
* [http://www.redemptionmod.com Redemption] - Modeling tutorials and blog for XSI and HL2 Source
 
  
==Programming==
 
* [http://hl2coding.com/ Hl2 Coding] - Has some good hl2 related coding tutorials and has great forums for coders to chat.
 
* [http://msdn.microsoft.com/coding4fun/half-life/default.aspx MSDN] - MSDN Half-Life Coding4fun.
 
* [http://www.priyajeet.net/web/MSDN/ Game Programming in C#] - 11-part Video Tutorial for Game Programming from MSDN.
 
* [ftp://ftp.idsoftware.com/idstuff/source/ Quake Engine Source Code] - Source code from old Quake (used by Half-Life too) and Doom games.
 
* [http://msdn.microsoft.com/directx/default.aspx?pull=/library/en-us/directx9_c/directx_sdk.asp Directx C++] - Documentation for Unmanaged Directx
 
* [http://msdn.microsoft.com/library/en-us/directx9_m/directx/directx9m.asp?frame=true Directx Managed] - Documentation for Managed Directx
 
* [http://www.mdxinfo.com/ Managed Directx Info] - Includes various resources, tools, samples, code snippets for Managed Directx
 
* [http://www.microsoft.com/downloads/details.aspx?FamilyID=6d790cde-c3e5-46be-b3a5-729581269a9c&DisplayLang=en Mech Commander 2] - Entire game and source code. Can serve as an example fo learning programming.
 
* [http://www.gamedev.net/ Gamedev] - Website with a lot of useful resources for game developers.
 
* [http://www.planofattackgame.com/news.php Plan of Attack Source Code] - The entire source code (including art assets) for the Plan of Attack mod, free to use in other mods.
 
* [http://msdn.microsoft.com/coding4fun/gamedevelopment/rocketcmd/default.aspx Tutorials of Rocket Commander] - 10-Part Howto make 3D Games Tutorial
 
  
 
==Other==
 
==Other==
Line 72: Line 21:
 
==Map Archives==
 
==Map Archives==
 
* [http://www.17buddies.net 17buddies] - French community of gamers - Map Downloads, tools .
 
* [http://www.17buddies.net 17buddies] - French community of gamers - Map Downloads, tools .
* [http://www-personal.umich.edu/~fischmt/ascendancy/index.html The Ascendancy] - What you're trying to live up to. Database of the very best HL2DM maps.<br>
 
* [http://csm2.net/ CSM2] - Map Downloads,Tutorials and mapping help forums.
 
* [http://www.lanmaniax.com LanManiaX] - The largest map database for HL\HL2.
 
* [http://www.nlxr.com The Nightlight Mapping] - Maps devoted to realistic locations.
 
* [http://www.dimensionstudios.org Dimension Studios] - Professional level design team. Order Source and Pre-Source maps. Also view tutorials in the forums.
 
  
 
{{category cell|background-color=white|border-color=lightgray}}
 
{{category cell|background-color=white|border-color=lightgray}}
Line 82: Line 26:
 
==Image Creation and Editing==
 
==Image Creation and Editing==
 
*[http://adobe.com/ Adobe Photoshop] - The standard image editing tool in the industy, used by professionals all over the world. Very expensive.
 
*[http://adobe.com/ Adobe Photoshop] - The standard image editing tool in the industy, used by professionals all over the world. Very expensive.
*[http://www.adobe.com/products/photoshopelwin/main.html Adobe Photoshop Elements] - Low-cost, consumer version of Photoshop with high-end features such as colour management removed.
 
*[http://www.gimp.org/ The GIMP] - Completely free, open source image editing software available for Windows, Linux, Mac OS X and other UNIX operating systems. Complex to use, but powerful, scriptable and endlessly modifiable.
 
*[http://jasc.com/ Paint Shop Pro] - A cheap alternative to Adobe Photoshop.  For those who don't want to break the bank.
 
*[http://www.telefragged.com/wally/ Wally] -  Simple freeware texture/decals/skining editing program.
 
*[http://www.eecs.wsu.edu/paint.net/index.html Paint.NET] - An open source .NET based image manipulation program.
 
  
 
{{category cell|background-color=#FBF7EA|border-color=lightgray}}
 
{{category cell|background-color=#FBF7EA|border-color=lightgray}}
Line 92: Line 31:
 
==3D Modelling, Animation and Rendering==
 
==3D Modelling, Animation and Rendering==
 
*[http://discreet.com/ 3D Studio Max] - Powerful tool for modeling and animation, one of the industry's best. Expensive.
 
*[http://discreet.com/ 3D Studio Max] - Powerful tool for modeling and animation, one of the industry's best. Expensive.
*[http://www.blender.org/ Blender] - Free, open source modeling, animation, rendering, post-production, interactive creation and playback library/engine/IDE.
 
*[http://www.newtek.com Lightwave 3D] - Excellent modelling & animation tool.  See [[Lightwave]] for links to HL2 exporters.  Like every other high end package, it is considered to be one of the best by its fans. :)  Expensive, but less so than others.
 
*[http://alias.com/ Maya 3D] - Excellent modeling and animation package.  Considered to be one of the best among modders. Also expensive.
 
*[http://www.milkshape3d.com Milkshape3D] - Low cost, popular and simple to use 3D modelling program.
 
*[http://www.softimage.com Softimage|XSI] - Program used to make models & animations for HL2. XSI Mod Tool is available for FREE.
 
*[http://www.wings3d.com Wings3D] - Free, open source Nendo-alike natural modeling IDE.
 
  
 
{{category cell|background-color=white|border-color=lightgray}}
 
{{category cell|background-color=white|border-color=lightgray}}
Line 104: Line 37:
 
Content for your project.
 
Content for your project.
  
* [http://www.animax.it/ Animax.it] - Free textures.
 
* [http://www.imageafter.com/ Image * After] - 10,000+ free images and textures.
 
* [http://www.mayang.com/textures/ Mayang.com Textures] - Free textures for your maps and mods.
 
* [http://forum.moddb.com/thread/1975/ Moddb texture site directory] - Directory of free, ready to use game textures.
 
* [http://www.morguefile.com/ MorgueFile] - Free, high-resolution stock photography.
 
* [http://perso.wanadoo.fr/oyonale/ Oyonale] - Small library of source photos suitable for turning into textures, courtesy of [http://www.oyonale.com/ Gilles Tran].
 
* [http://www.locationworks.com/ LocationWorks] - Lots of pictures, anything from old castles to pubs.
 
* [http://www.sxc.hu/ SXC.HU] - Huge library of images.
 
  
 
===Photo Reference===
 
===Photo Reference===
  
 
* [http://www.3d.sk 3d.sk] -  Human Photo References for 3D Artists and Game Developers (large source -partly free)
 
* [http://www.3d.sk 3d.sk] -  Human Photo References for 3D Artists and Game Developers (large source -partly free)
* [http://www.textureref.com TextureRef.com] -  Online repository of Texturekits and high-res Photo References for Artists (small source - partly free)
+
 
* [http://www.morguefile.com/ Morguefile.com] - Lots of free photos. Anything from fruit to cement factories.
 
* [http://www.shutterstock.com ShutterStock] - 700,000 photos/vectors/illustrations/images/etc avail by subscription. All royalty-free.
 
  
 
{{category cell|background-color=#FBF7EA|border-color=lightgray}}
 
{{category cell|background-color=#FBF7EA|border-color=lightgray}}
Line 124: Line 47:
 
==Game Design==
 
==Game Design==
 
* [http://forum.moddb.com/thread/4386/ Game Design Theory] - Interesting for art directors, team leaders
 
* [http://forum.moddb.com/thread/4386/ Game Design Theory] - Interesting for art directors, team leaders
* [http://www.gamasutra.com/features/19991210/birdwell_pfv.htm Ken Birdwell's Gamasutra article] - The Cabal: Valve’s Design Process For Creating Half-Life (registration required)
 
  
 
{{category cell|background-color=white|border-color=lightgray}}
 
{{category cell|background-color=white|border-color=lightgray}}
Line 130: Line 52:
 
==[[:Category:Steam|Steam]]==
 
==[[:Category:Steam|Steam]]==
 
* [http://forums.steampowered.com/forums/ Steampowered forums]
 
* [http://forums.steampowered.com/forums/ Steampowered forums]
* [http://www.steamreview.org/ The Steam review] - Comment and discussion on Valve Software’s digital distribution platform.
 
  
 
===[[:Category:Steam Applications|Steam Applications]]===
 
===[[:Category:Steam Applications|Steam Applications]]===
 
* [[Steam Application IDs]]
 
* [[Steam Application IDs]]
* [[:Category:Official third party games|Official Third Party Games]]
+
 
  
 
{{category cell|background-color=#FBF7EA|border-color=lightgray}}
 
{{category cell|background-color=#FBF7EA|border-color=lightgray}}
Line 140: Line 61:
 
==Modifications==
 
==Modifications==
 
* [[:Category:HL1 Third Party Mods|HL1 Third Party Mods]] {{HL1}}
 
* [[:Category:HL1 Third Party Mods|HL1 Third Party Mods]] {{HL1}}
* [[:Category:HL2 Third Party Mods|HL2 Third Party Mods]] {{HL2}}
 
* [[:Category:Official Games|Official Games]] {{HL1}} {{HL2}}
 
* [[:Category:Official Third Party Goldsource Games|Official Third Party Goldsource Games]] {{hl1}}
 
* [[:Category:Official Third Party Source Games|Official Third Party Source Games]] {{hl2}}
 
* [[:Category:Official third party games|Official Third Party Games]]
 
  
 
{{category end}}
 
{{category end}}
  
 
__NOTOC__
 
__NOTOC__

Latest revision as of 14:17, 3 May 2006

Welcome to the Valve Developer Community! From here on in you can forget Valve - every page you see with an edit tab, including this one, is likely written or at least altered by someone in the community (though Valve staff are sometimes among them). If you want to do the same, go right ahead! Otherwise, take a look at the Categories or run a search to find what you want.

Cross-Purpose and General Development

  • VERC - Valve Editing Resource Collective. This site's predecessor, which offers primarily HL1 resources (Official)


Mapping

  • Custom Source Tools - Source Mapping Compile Tools - Faster, and more helpful with errors over the V Tools (Includes 64bit, and Linux versions)


Modeling


Other

Map Archives

  • 17buddies - French community of gamers - Map Downloads, tools .

Image Creation and Editing

  • Adobe Photoshop - The standard image editing tool in the industy, used by professionals all over the world. Very expensive.

3D Modelling, Animation and Rendering

  • 3D Studio Max - Powerful tool for modeling and animation, one of the industry's best. Expensive.

Resources

Content for your project.


Photo Reference

  • 3d.sk - Human Photo References for 3D Artists and Game Developers (large source -partly free)


Game Design

Steam

Steam Applications


Modifications